VeheMusical Wrapup!
Hello, hello!
First things first, a huge thank you to all the teams who participated in the VeheMusical! In total, 415 teams signed up for the hunt, 284 solved at least one puzzle, and an incredible 142 teams finished the hunt!
Additionally, an extra-special standing ovation to our top five finishers:
- Cabaretdinality, who completed the hunt in 2 hours and 12 minutes (the length of the Flower Drum Song movie)
- Next Ensemble Show, who completed the hunt in 2 hours and 40 minutes (the length of An American in Paris)
- đ¶Nutrimatic Spamilton, our name is Nutrimatic Spamilton. And there's a million puzzles still unsolved, but just you wait, just you waitđ¶, who completed the hunt in 2 hours and 45 minutes (quite fittingly, the length, including intermission, of Hamilton)
- â© JELLICLE CAT, who completed the hunt in 2 hours and 51 minutes (the length of the Les Mis concert at the O2)
- weeklies.enigmatics.org, who completed the hunt in 2 hours and 53 minutes (the length of the My Fair Lady movie)
Weâd also like to give a shoutout to:
- Cabaretdinality for the first solve on the hunt, on Conducting Alloys
- you see it, right? for the first submission of
FAIR PLAY(and also the first submission, period)- Casual Goblins, 1e308, meet the plastic!, CTY Against the 17th Shard, Yolo Swaggins, cocvgwt, WIT, and Thunderzshock for joining you see it, right? in submitting
FAIR PLAY(despite such an answer clearly being outlawed by the rules)
- Casual Goblins, 1e308, meet the plastic!, CTY Against the 17th Shard, Yolo Swaggins, cocvgwt, WIT, and Thunderzshock for joining you see it, right? in submitting
- Circles All The Way Down, Dogs Bound By Rules, llama llama duck, Synod, and pluru for completing the hunt with no wrong answers
- đ¶Nutrimatic Spamilton, our name is Nutrimatic Spamilton. And there's a million puzzles still unsolved, but just you wait, just you waitđ¶ for the first correct solve on Dead Cells, the least-solved puzzle in the hunt
Please note that the rest of the wrap-up will contain answers! Youâve been warned!
Story and Theme Summary
The hunt was themed as a cabaret-style night of Broadway musical performances, and was billed as a âshort and sweet mini-huntâ with â10 puzzles and a meta.â Teams sat down to enjoy the show, but quickly found that each performance was more puzzling than they had expected. To make matters worse, after solving enough puzzles, teams realized they had only seen nine of the ten performances that were promised. Indeed, it seemed that the showâs final performer, Jean Valjean, was missing! Luckily, thanks to some help from the stage manager, teams remembered that LES IS MORE and went ahead with the performance anyway. In the end, Jean did return, though it wasnât until the show had finished â and he had a mysterious limp to boot. Whereâd he go? Perhaps weâll find out one dayâŠ
Writing Process
This was not our first attempt at writing a hunt. Inspired by Huntinality 2.0, and driven by the naivety that only a pre-teen garage band would understand, we set out to start writing Vehemhunt on June 29, 2022. We had originally planned to make a full, three round hunt complete with a story, art, and a theme paying homage to ARGs. Over the ensuing years, we planned rounds and even built a couple puzzles out that we still really like! Eventually, motivation waned and it became clear that we didnât have the experience to fulfill our ambition. The original Vehemhunt idea was abandoned on January 17, 2024.
This date is not arbitrary, however. On January 16, Eshton proposed a month-long puzzle potluck called Vehembruary. A dozen or so of us wrote two puzzles each and as a group, we released one puzzle per day in February. We initially planned on releasing these puzzles as a set (without metas) before we attempted to spaghetti together some metas and release it as a hunt. While not technically abandoned, energy and motivation waned again, putting this on indefinite hiatus. It was, however, great motivation to see what weâre capable of as writers, giving us the confidence that we could, in fact, write a good hunt.
Work on the VeheMusical began in late May 2024. After solving the excellent Puzzle Rojak, we found ourselves inspired, and the desire to write a puzzlehunt of our own bubbled up again. This time, though, there was one key difference â we decided very quickly that we would write a one-round, ten-puzzle hunt, in order to make sure the scope didnât creep out of our control.
The musical theme came rather quickly. Everyone on the writing team is a big musical nerd, and Noah had been throwing around the idea of a musical-themed meta matching puzzle recently, but it wasnât coming together save for one really good idea about Jean Valjean and zip codes. The meta-match was scrapped, and the Les Mis idea became our new meta.
From there, we just needed a good pun. Since we swore to ourselves that we wouldnât go past ten feeders, we were looking for 10 letter answers that could be pun-ified. Chris suggested the answer, and Andria ran with it:


Thus, the meta-story of the missing puzzle was born! This led to a fun little note in the channel we had labeled âPuzzle 10â:

Work on the meta began almost immediately, by nearly the whole team. We all hopped on a Google sheet and started looking for acceptable answers in the right zip codes. On its own, the idea wasnât incredibly constrained, but we made it tougher for ourselves by doing the following:
- Looking for answers that werenât immediately obvious as locations (so things like â[x] Mountainâ were out), barring a couple exceptions (
CAMDEN YARDS,FORDâS THEATER,etc.) to give the meta some nice break-ins - Looking for answers that had some sort of thematic connection to musicals we thought would be fun to write puzzles about
- Looking for answers that would come up with a Google search, no matter where you lived
The third constraint proved especially challenging, since in our searching Google tended to pick up on that we were strangely interested in obscure locations across the United States. There were several times where we âconfirmedâ an answer by having someone who hadnât been frantically Googling zip codes look it up; Noah even roped some of his (very confused) non-puzzle friends into doing so. Eventually, satisfying all three constraints proved to be tricky, so we compromised with the state titles and script sections in order to give additional nudges towards the correct locations.
There were also several locations we considered, but didnât end up using for the final puzzle:
SEABREEZE (14622)- an amusement park in New York. Scrapped because we already had an amusement park in WORLDS OF FUN.CAN OF WORMS (14610)- An interchange that was given a name for some reason) in New York. This one was high up on the list, but eventually got scrapped because no matter how hard we tried, we couldnât get Google to bring up its zip code without going into Google Maps and doing it manually.CENTRAL INTELLIGENCE AGENCY(22101) - exactly what it says on the tin. Scrapped because we couldnât find a good enough musical connection.LOOKS OF ENVY(62451) - a hair salon. You may notice that the 24601-binary for this zip code doesnât include any of the letters inLES IS MORE. We didnât, not for about a month! Oops!JINGLETOWN(94601) - a California neighborhood. Scrapped pretty quickly for violating rule 1 and also being in the same state as OPEN MINDS EARLY, but it gets included on this list for how fun it is to say.TRAPP PARK(74631) - a park in Oklahoma. Violates rule 1, and is honestly too directly related to The Sound of Music to fly under the radar.CASTLE ROCK(98611) - a small town in Washington. This one survived for a long time, and was the original answer to Mating Obligations. However, test teams kept going for the fictional Castle Rock) instead, which happens to be set in Maine; this, combined with the fact that Ironbound, New Jersey would often come up instead of the Ironbound in Maine, meant that a lot of solvers got stuck. Castle Rock had to be discarded, which came with the unfortunate side effect of giving Mating Obligations a significantly less-fitting answer. Sorry, Nicolas! (I still donât know why people went for Castle Rock, Maine. Isnât everywhere else real? - Nicolas)TROLL HOLE(44601) - yes, this is a real place. Honestly, we shouldâve just used this one.
From there, writing began. The small size and rapid start of the hunt meant that we werenât incredibly organized; rather than using a tool like Puzzlord or Puzzup, we just made a few Discord channels and went for it! Answers and state-initial-titles could be claimed by authors and were given out on a first come, first served basis. We didnât even have an editor at first; Noah sort of ended up becoming editor because (A) it was his summer break from college, so he had tons of time to kill making puzzles, and (B) he was the one who wrote the meta, so everyone else tended to come to him to make sure their answers and titles would work. This sort of just progressed overtime into him being the main editor. A similar story happened with the non-writing roles; though Knifey claimed the role of art lead very early, Chris just sort of emerged as the leader (and only member) of the tech team. (More on that later.) We consider it very lucky that we managed to pull this off without organizing better beforehand â itâs very fortunate that it all worked out!
There were very few outright restrictions on what authors could write (other than âit has to work with the meta,â of course), though the general consensus was to focus on two things:
- Variety â with so few puzzles, we all kind of agreed that it made sense that no two puzzles should get too close to each other in content. (Despite this, we did end up having a lot of image identification in the hunt!)
- Theming â this one was a huge focus, though it was never something we really discussed; it sprung up naturally from (A) us being huge musical fans and (B) our answer choices being musical-themed. Every author went into their writing process with a strong idea of their theming, and in many cases this helped influence the puzzle.
Feedback on the puzzles was very positive, especially related to the depth of the theming, so weâre really proud of what we accomplished!
Testsolving
For our first hunt, one of our teamâs priorities was presenting a very clean set of puzzles. One of the benefits of a manageably-sized hunt was a plethora of time and energy to make sure our ten puzzles were well-tested and provided a smooth solving experience.
We put our puzzles through several rounds of testing. Our alpha testing was internal to the running team. Once we were sure that each puzzle was solvable and in a fairly presentable condition, we began testing the hunt as a whole. First, we beta tested with the members of Vehemence who were not on the running team, and then with external guests in our server. These rounds of testing were done mostly before our website was built out and focused intensely on flavor text and solve path tweaks. We did find some larger issues, mainly that one of our puzzles just wasnât working and had to be completely rebuilt from the ground up. Once we rebuilt our final puzzle and tested it internally we moved onto our third round of testing, which focused on testing playthroughs with a functional website. This round of testing was done mostly with external testers. Even after so much testing we ended up finding a potentially large issue with our meta which, though not puzzle breaking, forced us to make a tough decision on its solve path. Originally, this round of testing was meant to be our last. However, with the meta issue identified, we decided to open the hunt to a fourth testing round to determine which meta solve path to use. Although this round was added pretty late in the game, the extra testing helped us to really catch and polish any smaller puzzle issues. The result was not only a confident meta decision, but also helped us produce an errata-free hunt (minus one copyable sheet that had a small inconsistency compared to the website).
Reflections
Successes
We tend to view puzzlehunts the same way we view escape rooms. In an escape room, we feel there needs to be some sort of âwowâ factor to justify coming out to a room; if we just wanted to solve puzzles, we could stay home, download a mediocre escape room app or pull up a sudoku, and save a lot of money. For puzzlehunts, itâs the same thing. What justifies doing [x] hunt, rather than just solving a bunch of unrelated puzzles? For us, itâs absolutely theming, and weâre so very proud of how the theming for the hunt was done (and received)! Even little stuff like the Spotify playlist the team put together, or the Playbills sent to teams who completed the hunt while it was live (see below) went a long way, in our opinion, to creating a feeling of excitement and uniqueness.
During the hunt, finishing teams were sent this Playbill in an email - signed by every âactorâ in the show!Room for Improvement
As mentioned above, there wasnât a lot of emphasis on organization going into this hunt. It was sort of a free-for-all that happened to come together fairly well. Nonetheless, there were plenty of scenarios where more organization (and a bigger team) would have alleviated a lot of stress; Chris, for example, was not only responsible for two (incredible) puzzles but also the entire website, a situation weâre eager to not repeat next time (even if it did spawn this incredible meme:)
I love the Princess Bride.Wait, go back. What was that about ânext timeâ?
Oh, yeah. VehemHunt will return. âWhen,â you ask? Who knows! But we had a wonderful time writing and hosting our first hunt, and weâre overflowing with ideas for another. Mark our words â this has yet to be the final curtain!
And hey, while the section headers are asking questionsâŠ
Q&A
All questions come from the huntâs feedback form.
- Many hunts donât develop on-site interactive tools to help solve puzzles, presumably because they take significant time/skill to create. Was there a reason you developed them for yours?
- We always appreciate interactive elements in puzzlehunts. They add a level of smoothness and elegance to a puzzle, and are an extra level of detail thatâs really appreciated. For a lot of the hunt, we thought about things we liked in other hunts and tried to emulate them, so it seemed a natural fit to include them here.
- Have any members of your team seen a live musical on Broadway or the West End? If so, which ones?
- Noah: Yes! Iâve seen Bandstand and Come From Away on Broadway!
- Knifey: Too many to count! Iâve also worked on a Broadway show â it was a whole new world ;)
- Eric: I havenât but I saw Rent somewhere in Philadelphia when I was younger and I played in the pit for Guys and Dolls in college.
- Andria: I have seen The Producers on Broadway but I also live in Toronto which has an amazing theatre scene and I regularly see performances there.
- Nicolas: I wish, mes amis, I dearly wish I could see one live. Alas, I am just much too far from the musical capitals to attend any of them.
- Eshton: I have seen Mamma Mia on Broadway, but that was an exception since I live in Asia. Shoutout to Wicked though, glad I got to watch that in London.
- Max: Iâve seen a ton on Broadway. Plus, Iâve spent a few summers at a performing arts camp, which was really fun.
- Favorite musicals of the hunt team?
- Noah: To limit myself to just a few â Sweeney Todd, 25th Annual Putnam County Spelling Bee, Trail to Oregon, and Come From Away.
- Knifey: [title of show]
- Andria: Into the Woods, A Funny Thing Happened on the Way to the Forum, Hadestown and Joseph and the Amazing Technicolour Dreamcoat
- Nicolas: Weâll be here all week if I list them all out, so a few: Jekyll & Hyde, The Count of Monte Cristo, Phantom of the Opera, Hamilton and Wicked.
- Eshton: Before I start rambling all of them, hereâs a few: Wicked, Beetlejuice, Into the Woods, Chicago, Cabaret, A Chorus Line, and Nerdy Prudes Must Die.
- Max: Again, too many to count; highlights are Wicked, Into the Woods, and Hadestown.
- Favorite song from a musical?
- Knifey: A Way Back To Then, [title of show]
- Andria: Why We Build the Wall (Hadestown), Good Morning Baltimore (Hairspray), Comedy Tonight (A Funny Thing Happened on the Way to the Forum), the entirety of The Greatest Showman
- Nicolas: Jekyll & Hydeâs Murder, Murder; The Count of Monte Cristoâs Too Much is Not Enough (aka The Trap), and Phantom of the Operaâs Why So Silent?
- Eshton: Opening: I Hope I Get It (A Chorus Line), The Destruction (Carrie), The Ballad of Jane Doe (Ride the Cyclone), Therapy (Tick Tick Boom), What is This Feeling (Wicked).
- Max: Defying Gravity (Wicked), hands down.
- Are you accepting donations?
- Vehemence makes puzzles because we love puzzles! Our hunts are and will always be completely free. However, if youâd like to help support server costs, you can find our Ko-Fi here.
- Thoughts on Miku?
- Yes! No. Maybe?
- How?
- Thatâs a good question! You see, the answer is
Credits
Puzzle Authors: Andria Lewis, Chris Lohmann, Eshton Yang, Max Koppel, Nicolas Caspen, Noah Steele, Eric Shacklett
Editor-in-Chief: Noah Steele
Artwork: Knifey, John Lewis, Chris Lohmann
Web Design: Chris Lohmann
Vehemence Testsolvers: BuzzBee, Cassie Lamonde (skozam), exhaustrovert, Joe, Latent, Monsoon, robotticelli, Zomperzon, ASCII-T, Team Bluefish, Spencer Beebe
Guest Testsolvers: Edric Haleen, Tim/Soni, Matthew Stern, Lope, djack, Dan Egnor and Ana Ulin, boboquack, Kfcruan, Max Woghiren, Thomas Gordon, Michael Andersen, noneuclidean, Rainy
Appendix/Fun Stuff
Cool Stats
Here are some cool stats, and here is the big graph!
Mooving Speeches
During the hunt, 236 brave and passionate teams spoke up to save Milky White from being sold. Here were some of the speeches that mooved us the most.
Give a⊠What Now?
We also received many alternate suggestions for what Jack should do to save Milky White. Here are some of our favorites:
GIVE A ROUSING SPEECH/GIVE AROUSING SPEECH(30 teams)GIVE A MOVING SPEECH(25 teams)GIVE A SOLVING SPEECH(6 teams)GIVE ADOPTION SPEECH(Amatuer Hour)GIVE AMERICAN SPEECH(ghostbloods)GIVE A COW VIDEO PITCH(you see it, right?)GIVE A HOSTILE SPEECH(Amatuer Hour)GIVE A LOOPING SPEECH(FISHINGWEB: The Musical)GIVE A MISSING SPEECH(ghostbloods)GIVE A PRIVATE SPEECH(TWITCH.TV/NOBLORD đïžđ HEARTHSTONE PRO đđ DREAMHACK ATLANTA 2017 RUNNER UP đđ»đ„ ANA PRODIGY đđ€ UNSELFISH TAGPROER đŽđ”đ© 諞èäșź đČ AI HAYASAKA #1 FAN + friends)GIVE A SELLING PRICE(kcaze)GIVE A SOURING SPEECH(Ready for a Beer)GIVE A SPECIAL SPEECH(Celeste64)MAKE A CATTLE CALL(WPAG)GIVE A BOOKING SYSTEM(Spin My Hovercraft)
Favorite Team Names
- blah
- How far can I get if I'm soloing and jetlagged and wasn't free to do hunt until now
- owo
- Oozy Rat in a Sanitary Zoo
- èżäžȘdivaæŻè° (who is this diva)
- đ¶ Nutrimatic Spamilton, our name is Nutrimatic Spamilton. And there's a million puzzles still unsolved, but just you wait, just you waitđ¶
- 40.7554488, -73.9865641 (just opposite Broadway)
- what's a puzzle? -> (good questionâŠ)
- linda -> (you go linda!)
- do not look up the original wolf costume from into the woods -> (... good idea)
- IM JUST JACE (can i hunt with you guys for mitmh lowkey are yall gonna be in person đ) -> (maybe? Weâre merging with the Mathemagicians, so youâd have to ask them!)
- Les Mazérables
- Extract Stage Left
- æ±äœ äșèź©æçäžçŒéąć§æä»äčéœäŒćç (please let me look at the questions, i can do anything)
- Herringspray đ
- Like Eponineâs Song, Mathemagician Is Solo (very fitting with the meta!)
- InvalidDancesequence
- Fair play is an answer (canât anyone read the rules?? /j)
- [title of team]
- Aurora Borealis? At this time of year? At this time of day? In this part of the country? Localized entirely within your Broadway musical?
Fun Hunt Stories
A1Z5: âAfter finishing the hunt with A1Z5, I was spectating (my usual small-hunt team), and I have to share this moment with you from this morning.
Procyon, *immediately* upon opening Jean Val-gone: âWhy do they call it *Les* Miserables when metas make me *more* miserable?â
It took a lot of willpower not to say anything until after they finished, seven hours later. :)â
Em Cee of /r/PictureGame: (SPOILERS for ECPH 2 - highlight to reveal, at your own risk!)
âThe story goes like this:
- I decide to go overboard with my spreadsheet landing page.
- After making the curtain and stage, I decided that it's still a bit empty so I decided to add a person. The most fitting person I could think of for the role is Quentin
- Fast forward to the actual hunt, I solved Marketplace Disaster and was tasked with making a mooving speech.
- My mooving speech ended up being a load of bull (it was about cow excrement, and guess what you need to uncurse Quentin?)
The whole thing was a coincidentally perfect setup!â
Beetlejuice Phantom Cabaret: âWe had a lot of fun browsing for bulls and/or cows related to Marketplace Disaster. We spent a while perusing a bull semen sale website (https://selectsiresbeef.com/bull/angus/pvf-marvel-9185/) after finding cows with names relevant to the puzzle. It made for quite a good time :)â
Fish and the Monkeys: âFor the longest time, I had transcribed the title of Fast Lane into my sheet as Fast Car (somehow that just ended up playing in my head when the puzzle unlocked) - luckily I spotted it before the state abbreviations came into play or I would've been rather confused about where King of Blades was supposed to be!â
Whereâs Jean?
In the feedback form, we asked responders where they thought Jean ended up. Here are some of our favorite answers:
- To a less miserable place (èżäžȘDIVAæŻè°)
- Amonate, VA (Team Tricky, Callieâs Enterprise, and Duck Gizzards) (Amonate is, of course, the location of 24601 as a zip code :p)
- Jean Valjean wasn't a puzzlehunter so he angrily left the theatre and hopped on a flight to France. (Em Cee of /r/PictureGame)
- (Spoilers for Puzzle Rojak 1) He joined Waldo, and stayed AT HOME. That lazy bugger was just faking his illness xD (Guess Whoâs Backsolving, Backsolving Again)
- Making us Less Miserable, i.e. getting an early start creating next year's VehemHunt (also Guess Whoâs Backsolving, Backsolving Again)
- Giving a hand in the MIT Mystery Heist... probably? (StriketeaMarimbađč)
- His lunch ran late while enjoying one of Mrs Lovett's delicious meta pies. (WIT)
- idk maybe they'll tell us in Les Miserables Part 2: Electric Boogaloo (meet the plastic!)
Vehemusical Fan Art
Em Cee of /r/PictureGame made this incredible pixel art for their Google Sheet!
Cornchak made an amazing shadow box of the VeheMusical art for their friend to commemorate their first puzzle hunt!

Final Thoughts
Thank you all SO, so much for puzzling with us. Even with its ups and downs, we couldnât have asked for a better first experience running a hunt. We canât wait for the next one!
- Vehemence